The UAL Level 3 Diploma and Extended Diploma in Creative Practice: Art, Design and Communication, are qualifications for post-16 students looking to pursue a specialist career in the creative industries. The qualifications provide students with the necessary industry relevant skills, knowledge and understanding to access appropriate entry level roles, training programmes or apprenticeships in the creative sector, or apply for progression to related higher education courses. This qualification provides an opportunity for those students who have ambitions and aspirations of a career in the visual arts to explore, develop and test their creativity within a qualification structure that is stimulating and demanding. The objectives of this qualification are to enable students to: 1 Develop the knowledge, skills and attributes associated with the creative process and creative practice 2 Gain confidence, knowledge and understanding of 2D, 3D and 4D materials, methods, techniques and processes 3 Generate ideas, solve problems and produce creative outcomes that explore and communicate clear and individualised intentions and purpose 4 Effectively use a reflective practice to take responsibility for their own learning, development, decision making and progression 5 Take responsibility for the research, planning, time and actions required to access vocational and educational progression opportunities 6 Professionally present themselves and their work Year 1 Unit 01: The Creative Process This unit requires students to explore and interrogate the creative process fully through its various stages. Students will explore, apply and assess the different stages of the creative process in order to develop an understanding of the separate activities within each stage, and how these activities inform one another holistically. Students will investigate and develop these skills through introductory projects and workshops that require them to engage with and show an increasing ability to identify and apply creative process skills. Activities in this unit will be underpinned by an introduction to the creative industries, where students will develop a contextual understanding of the role the creative process plays in the development of creative arts outcomes and products across a broad spectrum of specialist practices and vocational roles.
Unit 02: Developing Creative Practice This unit requires students to learn about what a creative practice is along with gathering knowledge of various materials, techniques and processes used across 2‑dimensional, 3‑dimensional and 4‑dimensional creative practices. Students will also explore, experiment and refine their use of 2‑dimensional, 3‑dimensional and 4‑dimensional practical skills associated with a creative practice, as well as developing an understanding of how to safely use creative practice skills to solve problems, develop outcomes and present work appropriate to the creative practice. Unit 03: Responding to a set Brief In this unit, students will be synoptically assessed on the all the learning they have developed throughout the qualification, by responding to a set vocational brief. They will demonstrate their ability to develop a project proposal, generate ideas and produce and present outcomes that respond to a set brief. They will also be expected to demonstrate practical skills to realise creative outcomes, reflect on the creative process, and use reflective practice to inform and direct the choices they make and how successful they have been in meeting the brief. Year 2 units include: Unit 04: Researching a Specialist Industry Practice This unit requires students to explore all aspects of a chosen specialist industry practice within the creative industry, to inform their development as a creative practitioner and influence their future career progression. They will also be required to develop an understanding of the context of their chosen role within the wider environment and apply reflective practice to influence their choices and decisions. Students will apply their knowledge of their specialist industry practice to a self-initiated creative investigation, drawing on the works of existing practitioners and their own research to influence and inform ideas and refine their own creative intentions and purpose. The work they produce will evidence the development and refinement of their specialist visual language skills in order to effectively communicate ideas and concepts.
Unit 05: Specialist Technical skills Development This unit requires students to explore in-depth the skills and creative processes associated with a chosen specialist industry practice. Students will be required to refine their understanding of their chosen specialist industry practice through focused material and process led exploration and experimentation. Students will develop an understanding of the specific materials and technical skills used within their specialist industry practice to solve problems and develop outcomes relevant to their specialist industry practice. Students must apply safe working practices, as they develop and refine their technical skills, and ensure that they use appropriate specialist presentation techniques to demonstrate their technical skills. Throughout this unit students will be expected to reflect on and evaluate their performance to inform personal development within the context of their chosen specialism. Unit 06: Specialist Creative Outcome In this unit, students will be synoptically assessed on all learning they have developed throughout the qualification, by realising and presenting a self-initiated project. Students will demonstrate an in-depth understanding of a specialist industry practice to set the intent and purpose of their individual creative investigation and apply their knowledge and understanding of the creative process to develop, realise and present solutions to their proposed investigation. Students must use all aspects of the creative process harmoniously within their practice to develop an appropriate and vocationally relevant outcome that meets the needs of a selected audience/consumer.